@startuml
sprite $flag [48x48/16] {
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000000000000000000000000000000000000000000000000
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0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
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0000000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000
0000000000FFFF00000000000BFFFFFFFFFFFFFF00000000
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0000000000FFFF000000000004FFFFFFFFFFFFFF00000000
0000000000FFFF000000000001FFFFFFFFFFFFFF00000000
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000000000000000000000000000000000000000000000000
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}


!define MATERIAL_FLAG(_alias) ENTITY(rectangle,black,flag,_alias,MATERIAL FLAG)
!define MATERIAL_FLAG(_alias, _label) ENTITY(rectangle,black,flag,_label, _alias,MATERIAL FLAG)
!define MATERIAL_FLAG(_alias, _label, _shape) ENTITY(_shape,black,flag,_label, _alias,MATERIAL FLAG)
!define MATERIAL_FLAG(_alias, _label, _shape, _color) ENTITY(_shape,_color,flag,_label, _alias,MATERIAL FLAG)
skinparam folderBackgroundColor<<MATERIAL FLAG>> White
@enduml